Le Coral RPG
Would you like to react to this message? Create an account in a few clicks or log in to continue.


An 18+ adult forum, that allows you access to the 18+ adult Chatroom Roleplaying game Le Coral
 
HomeLatest imagesSearchRegisterLog in

 

 Skill Information

Go down 
AuthorMessage
Semjax
Admin
Semjax


Posts : 100
Join date : 2011-04-20

Skill Information Empty
PostSubject: Skill Information   Skill Information Icon_minitimeFri Apr 22, 2011 6:11 pm

Skills are things you use outside of battle instead of inside of battle, A list of what each skill placement is, is listed below.

Constitution:

Power: Physical things like Lifting, Jumping, Crawling, Pushing, and otherwise are here.

Knowledge: Computer arts, along with other forms of things.

Speed: things involving quick moving, and Silent moving, and otherwise.

Perception: How open you are, and how perceptive your your surroundings

Luck: How luck you are obviously.

Well, How do I know what to roll?

Rolling is not too hard you simply roll the stat associated with the talent, and use the level of the talent as a modifier.

As an example let's say you have 30 power and lvl 2 jumping, your roll would be d30+2

How do I raise my level?

Raising the level of a skill talent is rather easy. There are two parts to it though that you must complete before you can level it however. First you must acquire enough 'uses', which could change between different skill talents'. After getting enough 'uses' you have to pay the proper SP cost, and you will be able to level up the Skill Talent.

Also with all skills their SP cost increases by 5 SP every odd level past level 1(3 5 7 ect)

How many Skills may I have?

There is no specific number of skills you start with. You are given a value in SP and you can spend it however you chose.

How do I learn skills

You don't have to worry about learning the first skills when you create your character, but afterwards you will have to go through the learning process. There are two different ways to learn a skill neither of which is too hard, but they're not just about spending points either.

The first way is through researching the skill you want to learn. To do this you simply have to but for the time and effort to actually do research. If you succeed in researching the basic knowledge of the skill and have the SP when doing it, you can learn the skill.

The second way to learn a skill is through experience, but this way is actually a little tougher. And only works easily with crafting skills. You can have someone teach you, or you can work alone to try and succeed a skill check for the skill. Like making something, or successfully intimidating someone. If you have the SP when you succeed the roll, you can learn the skill.
Back to top Go down
http://lecoral.freeforums.biz
Semjax
Admin
Semjax


Posts : 100
Join date : 2011-04-20

Skill Information Empty
PostSubject: Skills   Skill Information Icon_minitimeFri Apr 22, 2011 6:12 pm

[Normal Skills]

[Physical Skills]

Name: Balance
Description: One's ability to hold their balance.
Stat: Dexterity
SP Cost: 10

Name: Lifting/Pushing
Description: the ability to lift or push heavy things.
Stat: Power
SP Cost: 10

Name: Jumping
Description: Your ability to jump high, or over long distances.
Stat: Dexterity
SP Cost: 10

Name: Jogging
Description: Your ability to pace yourself when running so you may run longer distances.
Stat: Constitution
SP Cost: 10

[Movement Skills]

Name: Swimming
Description: The ability to swim and avoid things in water.
Stat: Dexterity
SP Cost: 10

Name: Flying
Description: The ability to use your wings/Aircraft to their maximum potential and avoid things in the air.
Stat: Dexterity
SP Cost: 10

Name: Evasion
Description: The ability to evade on land.
Stat: Dexterity
SP Cost: 10

Name: Climbing
Description: The ability to scale objects with a foothold
Stat: Dexterity
SP Cost: 10

[Proficiency Skills]
Proficiencies are unique in that they max out at level 5. Also 1 'use' in a proficiency is having that weapon equipped for 2 rounds in a battle. If you use a weapon for4 rounds all in 1 battle it is 2 'uses' however if you use it for 3 rounds in one battle and 1 rounds in another battle it is only 1 use. The rounds must all be in the same battle, the round counter resets when the battle ends.

Name: Unarmed
Description: The Art of fighting with your bare hands, the higher this level is the more damage and the better you hit with your firsts.
Stat: Perception
SP Cost: 10

Name: Swordplay
Description: The art of using swords to fight in battle.
Stat: Perception
SP Cost: 10

Name: Light Weapons
Description: The Art of using smaller weapons that don't fall under the same category as the rest of the weapons, such as daggers.
Stat: Perception
SP Cost: 10

Name: Conjury
Description: The art of using a staff/wand/scepter as a weapon as well as wielding magic as a weapon
Stat: Perception
SP Cost: 10

Name: Polearm
Description: The ability to use a polearm effectively.
Stat: Perception
SP Cost: 10

Name: Gunplay
Description: The art of using a gun to shoot people.
Stat: Perception
SP Cost: 10

Name: Striking
Description: General knowledge for using blunt weapons properly.
Stat: Perception
SP Cost: 10

Name: Throwing
Description: General knowledge for using thrown weapons properly.
Stat: Perception
SP Cost: 10

Name: ESP
Description: General knowledge of using ESP to combat foes.
Stat: Knowledge
SP Cost: 10

[Computer Skills]

Name: Computer Use
Description: The art of using computers, this is required to learn any and all computer talent that does anything.
Stat: Knowledge
SP Cost: 10

Name: Research (Computers)
Description: The use of Research in the form of the computer.
Stat: Knowledge
SP Cost: 10

[Persuasive Skills]

Name: Research (Gather Info)
Description: The use of gathering information in the form of a person.
Stat: Charisma
SP cost: 10

Name: Persuasion
Description: Using your words and/or body to coax someone into doing what you want.
Stat: Charisma
SP Cost: 10

Name: Intimidation
Description: Using your presence to scare someone into doing something you want.
Stat: Charisma
SP Cost: 10


[Sneaky Skills]

Name: Disguise
Description: The art of disguising ones self.
Stat: Charisma
SP Cost: 15

Name: Silent Moving
Description: This is the art of moving through things silently, you roll this usually VS a hearing check.
Stat: Dexterity
SP Cost: 10

Name: Hide
Description: The Art of hiding or making yourself unseen by others, this is usually VS a Scouting Check.
Stat: Dexterity
SP Cost: 10

Name: Lockpicking
Description: The art of picking locks.
Stat: Dexterity
SP Cost:15

Name: Pick-Pocketing
Description: The art of stealing from a person's pocket.
Stat: Dexterity
SP Cost: 10

[Crafting Skills]

Name: Blacksmithing
Description: You have the skills required to forge weaponry, the higher this goes up the more things you can forge.
Stat: Knowledge
SP Cost: 5

Name: Armoring
Description: You have the skills required to forge armor, the higher this goes up the more things you can forge.
Stat: Knowledge
SP Cost: 5

Name: Leather Working
Description: You have the skills required to make things involving leather, this includes shoes and clothing and armor that has to do with leather. The higher this goes up the more things you can make.
Stat: Knowledge
SP Cost: 5

Name: Alchemy
Description: The art of using Alchemy to create new things. The higher this goes up the more things you can make using alchemy.
Stat: Knowledge
SP Cost: 5

Name: Weaving
Description: The ability to make things out of cloth and other such materials. The higher this goes up the more things you can make using Weaving.
Stat: Knowledge
SP Cost: 5

Name: Carpentry
Description: The ability to make things using wood and other such materials. The Higher this goes up the more things you can make using Carpentry.
Stat: Knowledge
SP Cost: 5

Name: Cooking
Description: The ability to make things using ingredients for food. The higher this is the more stuff you can make.
Stat: Knowledge
SP Cost: 5

Name: Engineering
Description: The ability to make things using mechanical parts
Stat: Knowledge
SP Cost: 5

[Senses Skills]

Name: Trap Detection
Description: The art to detect traps.
Stat: Perception
SP Cost: 15

Name: Spot
Description: The art of seeing things from a distance, things while hiding, or otherwise.
Stat: Perception
SP Cost: 10

Name: Attuned Hearing
Description: You can hear pretty far and exceptionally well while having this skill.
Stat: Perception
SP Cost: 10

Name: Sense Motive
Description: The ability to detect when people are lieing or trying to hide something.
Stat: Perception
SP Cost: 10

Name: Appraisal
Description: Being able to tell the value of objects
Stat: Perception
SP Cost: 10

Name: Salvage
Description: The ability to fine useful things in wreckage
Stat: Perception
SP Cost: 10

Medical Skills

Name: Check-Up
Description: one's ability to know what's wrong with a person
Stat: Perception
SP Cost: 10

Name: First Aid
Description: Being able to treat a person without using magical items.
Stat: Dexterity
SP Cost: 10

Protective Skills

Name: Resistance
Description: how resilient the body is to alteration(physical status)
Stat: Constitution
SP Cost: 10

Name: Restraint
Description: How much your mind can fight alteration(mental status)
Stat: Willpower
SP Cost: 10

[Luck Skills]

Name: Second Chance
Description: Using this you can take another roll on any skill you have if you mess up, how many times you can use this per skill or crafting instance is decided by Luck/20 (with a Minimum of 1)
Stat: Luck
SP Cost: 10

Name: Lady Luck
Description: Being in the presence of someone else, you can increase their roll's by the roll you roll here.
Stat: Luck
SP Cost: 10

Name: Karma
Description: Using your influence over Karma, you can increase your own roll.
Stat: Luck
SP Cost: 10

[Psychic Skills]

Name: Object Reading
Description: A more obscure skill known to psychics, this skill allows the psychic to read an object, be it a plank, floor, cup of water, or whatever, to find out whom has touched it, what has been done with it in the past and so on. Usually used when the Psychic wants to figure out something done in the past.
Stat: Knowledge
SP Cost: 10

Name: Fortune-Telling
Description: A more 'fake' skill, or so people think, through ancient arts that very few know psychic's can read the future of a person, most people think that this skill is 'fake' hence why its called a more 'fake' skill.
Stat: Knowledge, Secondary Stat Perception (For those who aren't psychic)
SP Cost: 10

Name: Mental Communication
Description: Another well known skill that psychics have is the ability to communicate across far distances to a persons mind, this can include talking, sending images and other such things in a fashion that would reach them near instantly. It has a limit of range, but the more powerful the psychic the more powerful the range.
Stat: Knowledge
SP Cost: 10

Name: Clairvoyance
Description: An -extremely- rare psychic based ability that stems from the mind being ungodly powerful. This skill allows one to see and relay to people the events of the future, however it isn't exactly 100% Accurate as it could change since the future is always changing based off the choices of the people of the world.
Stat: Knowledge
SP Cost: 30

[Recreational Skills]

Name: Gambling
Description: The art of Gambling.
Stat: Luck
SP Cost: 10

Name: Drinking
Description: The ability to waste yourself and resist the temptation of becoming drunk.
Stat: Constitution
SP Cost: 10

Name: Animal Training
Description: Used to teach animals tricks and obedience
Stat: Charisma
SP Cost: 5

Name: Decoration
Description: Beautifying things after they're a finished product, or just making things needlessly pretty.
Stat: Dexterity
SP Cost: 5

Name: Drawing/Painting
Description: Being able to paint or draw a picture.
Stat: Dexterity
SP Cost: 5

Name: Driving(specific)
Description: Being able to drive a vehicle dynamically
Stat: Perception
SP Cost: 10

Name: Perform(specific)
Description:Being able to perform something in front of a crowd
Stat: Charisma
SP Cost: 5

Name: Writing
Description: Being able to write something out eloquently
Stat: Charisma
SP Cost: 5


Last edited by Semjax on Tue Aug 07, 2012 6:24 pm; edited 6 times in total
Back to top Go down
http://lecoral.freeforums.biz
Semjax
Admin
Semjax


Posts : 100
Join date : 2011-04-20

Skill Information Empty
PostSubject: Advanced Skills   Skill Information Icon_minitimeWed Jul 13, 2011 9:54 am

[Advanced Skills]

Physical Skills

Name: Gymnastics
Description: The ability to balance, Jump and Run at an upbeat pace and through perfection. +2 per level
Stat: DEX
Requires: Level 5 in Balance, Jump, and Jogging
Limits: Can not go past level 7
SP Cost: 20

Name: Olympic Gymnastics
Description: The perfection of Gymnastics, allows you to do even better jumping, Balancing, and Running. +5 Per Level
Stat: DEX
Requires: Requires Level 7 Gymnastics
Limits: Can not go past level 5
SP Cost: 35

Movement Skills

Name: Dodge Roll
Description: A powerful dodge roll that adds onto evasion. +2 per level.
Stat: DEX
Requires: Level 7 Evasion
Limits: Can't go past level 5
SP Cost: 25

Name: Olympic Swimming
Description: You have trained in swimming so much that you can professionally swim no matter what your in. +2 Per level.
Stat: DEX
Requires: Level 7 Swimming
Limits: Can't go past level 5.
SP Cost: 25

Name: Perfect Flight
Description: You have trained in flying so much that you have perfected the ability to fly. +2 per level.
Stat: DEX
Requires: Level 7 Flight
Limits: Can't go past level 5
SP Cost: 25

Name: Champion Climbing
Description: You have trained in climbing things so good, that you have become a champion in the art of climbing. +2 Per Level
Stat: DEX
Requires: Level 7 Climbing
Limits: Can't go past level 5
SP Cost: 25

Proficiency Skills
Note: Advanced Proficiency Skills can only be achieved once the 5th level of the original proficiency, You can have more then one advanced proficiency skill, and they are used to stack onto the original proficiency, Also to note, once you reach level 10 in the proficiency everything to level it up will begin to cost double what it originally did. Also for Master and Training you must choose a certain weapon type instead of a certain style.

Name: Weaponry Training
Description: You have some significant training in the certain weapon that you use.
Stat: PCN
Requires: Level 5 Prof
Limits: Once you reach level 10, SP and uses cost double.
SP Cost: 20

Name: Weaponry Master
Description: You have mastered the certain weapon that you use.
Stat: PCN
Requires: Level 10 Weaponry Training.
Limits: Can't go past level 10 without going double on SP and Uses.
SP Cost: 30

Computer Skills

Name: Computer Programing
Description: The use of programing a computer, or program.
Stat: Knowledge
Requires: Computer Use
Limits: Can't go over computer use Level
SP Cost: 30

Name: Computer Hacking
Description: The use of Hacking a program or a computer.
Stat: Knowledge
Requires: Computer Use
Limits: Can't go over computer use Level
SP Cost: 30
Back to top Go down
http://lecoral.freeforums.biz
Sponsored content





Skill Information Empty
PostSubject: Re: Skill Information   Skill Information Icon_minitime

Back to top Go down
 
Skill Information
Back to top 
Page 1 of 1
 Similar topics
-
» Skill Level Up Chart
» Job Information
» Battle Information
» Level Up Information
» Sector Six Information

Permissions in this forum:You cannot reply to topics in this forum
Le Coral RPG :: Game Information :: Game Information-
Jump to: