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Semjax
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Semjax


Posts : 100
Join date : 2011-04-20

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PostSubject: Starting Builds   Starting Builds Icon_minitimeFri Apr 22, 2011 7:37 pm

Alright there is this thing called a 'class' and it's pretty simple really. It's just a to sort of quantify your characters background. Since certain 'jobs' have certain expectations and you only have so many Skill Points. These 'classes' will be used to fill out those expectations a bit so that you can use your SP on more personal Skills instead of having to get the bare minimums.

Fighter
---Weapon Proficiency(Perception)(Lvl 2)
---Evasion(Dexterity)(Lvl 1)
---Spot(Perception)(Lvl 1)

Scout
---Spot(Perception)(Lvl 2)
---Hide(Dexterity)(Lvl 1)
---Move Silently(Dexterity)(Lvl 1)

Mage
---Conjury Proficiency(Perception)(Lvl 2)
---Restraint(Willpower)(Lvl 1)
---Crafting Skill(Knowledge)(Lvl 1)

Pilot
---Driving Skill(Dexterity)(Lvl 2) (Can be spent between two skills instead of just one)
---Engineering(Knowledge)(Lvl 1)
---Lifting/Pushing(Power)(Lvl 1)

Artisan
--Artisan Skill (Painting/Writing/crafting ect)(Varies)(Lvl 2) (Can be split between more then one skill.)
---Appraisal(Perception)(Lvl 1)
---Salvage(Perception)(Lvl 1)

Diplomat
---Gather info(Charisma)(Lvl 2)
---Persuasion(Charisma)(Lvl 1)
---Intimidate(Charisma)(Lvl 1)

Ninja
---Balance(Dexterity)(lvl 1)
---Evasion(Dexterity)(lvl 2)
---Disguise(Charisma)(lvl 1)

Thief
---Light Weapons(Perception)(Lvl 2)
---Lock Picking(Dexterity)(Lvl 1)
---Pick Pocketing(Dexterity)(Lvl 1)
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