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 William Jewel

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Syaoran




Posts : 20
Join date : 2011-04-22

William Jewel Empty
PostSubject: William Jewel   William Jewel Icon_minitimeSun Apr 24, 2011 5:59 pm

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Le Coral Character Sheet
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IRC Nick:Li
Accepted By:
Real Name:
Real Age:

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Character Information
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Name: William Jewel
Stage Name: Hawk
Street Name: Rhythm Wrecker
Home:Le Coral
Allegience:
Age: 19
Hair Color:black
Eye Color: hazel
Height:6'1"
Weight:180
Description:
Picture:William Jewel Will

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Skill Information 5 Vet poitns to spend
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Level:8
EXP:6200/8000
ARU:13

HP:100/120+10 [100+Con]
FP:88/100 [75+Will]
STA: 60
(320)
Constitution:30
Power:45
Knowledge:40
Will Power:35
Dexterity:45
Perception:45
Luck:40
Charisma:50

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Defense Section
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Physical:100% -10% (90%)
Energy:100% -10% (90%)

Fire:100%
Water:100%
Lightnign:100%
Earth:100%
Ice:100%

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Talents Section
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Skill Points:115/387

---Name(Stat)(Lvl): (SP/EXP)

---Gather INfo(INT)(Lvl2): (20/EXP)
---Persuasion(CHA)(Lvl1): (10/1)
---Intimidate(CHA)(Lvl1): (10/EXP)

---Gunplay(PCN)(Lvl3): (35/EXP)
---Conjur(PCN)(Lvl1): (20/EXP)
---Striking(PCN)(Lvl3): (35/EXP)
---Seduction(CHA)(Lvl1): (10/3)
---Perform(Singing)(CHA)(Lvl2): (10/EXP)
---Balance(DEX)(Lvl1): (10/EXP)
---Jumping(Dex)(Lvl1): (10/EXP)
---Evasion(Dex)(Lvl2): (20/EXP)
---Attuned Hearing(PCn)(Lvl2): (20/3)

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Weapon And Armor Information
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Money:7700 GT

--Weapon--
Name:Talon
Description: A light weight tonfa ment to be used easily and accurate.
Effect:80% [Pow] dmg, +1 to hit rolls
Cost:

Name:Feather
Description:A light and concealable handgun that Will carries after the shooting incident.
Effect: 25 dmg; ranged;
[u]Cost:


Name:Audio crossover
Description:A special hand gun designed to not only fire normal shots but magic as well.
Effect: 25 dmg; ranged; can be used as a 70%[Know] magic weapon when using spells
[u]Cost:


Name: Super Sonic
Description: A pair of specially made Tonfa's that are magically enhanced to increase ones speed, it also has a nifty Black and Maroon colored pattern on it. Upon hitting someone the Tonfa's also release a blast of air to resemble breaking the speed barrier, that damages the enemy.
Effect: 80%[POW], +5 Dexterity. +1 Evasion Bonus.
Buy: N/A
Sell: 2500

Name: Admonition
Description: A specialized gun that is colored white and blue, The gun used to belong to the legendary twin sister of the BMG, Jessika Houston, The gun doesn't damage anything, instead it heals whatever is shot by it.
Effect: 20% KNOW heal, 15% chance of healing any status effect.
Buy: N/A
Sell: 10,000 GT

Name: Rebuke
Description: A specialized gun that is colored Green and Black, The gun used to belong to the Legendary twin sister of the BMG, Jessika Houston. The gun has a specialized poison affinity that upon being shot will take effect.
Effect: 45 Damage, DC 15 Poison [10/4]
Buy: N/A
Sell: 9000 GT

--Armor--
Name:Vybe Kevlar
Description: A special suit of kevlar made for the memberds of the VYBE band after the first shooting.
Effect: 10% physical 10% energy +10HP
Cost:


Name: Divine Visor
Description: A visor that one wears around the head, upon pressing the button it opens up a computer screen over the visor that allows for one to scan the enemy at a level 4 Scan.
Effect: Upon Scanning find out the HP, MP, CON, POW, KNOW, DEX, PCN, LUC, CHA, Strength, Weakness, and a single tip from the GM. Can only be used twice per mission before running out of power, need to charge after every mission.
Receiver: William
Buy:[u/] N/A
[u]Sell:
8000
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Item Information
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Name:Elixer
Description: A specialized potion that recovers both FP and HP.
Effect:+20 HP +20 FP
Buy:
Sell:500 (Quality 32)

Name: Ether
Description: A green potion that recovers FP.
Effect: Recovers 20 Force Points.
Number: 3
Buy: 150
Sell: 100

Name: Potion
Description: A blood red potion that recovers HP.
Effect: Recovers 30 Health Points.
Number: 5
Buy: 250
Sell: 125

Name: Drofmio Throwing Daggers
Description: Specialized Throwing daggers that ignore armor.
Effect: 50% POW, +2 Hit Bonus
Number: 10
Buy: 100
Sell: 75

Name: Poison Shurikens
Description: Poisoned Shurikens made by the ninja of Neuown and given to the knights as a thank you gift for saving them.
Effect: DC 20, Poison [8/4], 50% POW
Buy: 600
Sell: 400
Number: 20

Name: Dragon's Blood
Description: A vile full of dragons blood.
Effect: Increases strength x2 for two rounds. If used by one already with dragons blood increase by x3 for 3 turns.
Buy: N/A
Sell: 5000
Number: 1

Name: Gera
Description: A powerful potion that hardens the skin to increase defense, lowers physical and energy defense.
Effect: Increases defense for Energy and Physical by 10% for 3 rounds.
Buy: N/A Yet
Sell: 300
Number: 5
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Ability Information
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Name:Subliminal Streaming
Description: A very unique sound magic that Will uses to to distort the area around him and accelerate his movement, which causes an afterimage effect, and a weird sound when he moves.
Effect:
Type:
Cost:

Name:Noise Cancler
Description: Will uses sound waves to break up energy attacks and weaken them.
Effect: +15% defense against non physical attacks for [Know]/10 turns
Type:Quick, misc
Cost: 7STA, 7FP

Name:BPM Beatdown
Description: A combo performed by matching rhythms with teh target to better neutralize their ability to evade.
Effect:a 5 hit combo with +10%[pow]dmg, only works with melee, if you miss the combo ends
Type:Combo
Cost:30STA 15FP

Name:Sound Cannon
Description: A quick burst of concentrated sound used to stop attackers.
Effect: 20 unsoakable damage
Type:Quick
Cost:10STA 7FP

Name:Resonance Crush
Description: A powerful magical attack that takes advantage of resonance frequencies to to attack objects with crushing amounts of power to a single target.
Effect:+0%; -20% defense during attack to target; DC10+[Know/10] 'Break(5/x) status.
Type: Single
Cost:15STA 12FP

Name: Base Wave
Description:
Effect:
Type:
Cost:
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Passive Abilities
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Name:Idol Status
Description: Will is the lead singer and also a guitarist and bass player for the band VYBE, and thus has a standing repuation.
Effect: +5CHA on any CHA based roll.


Name:Rhythm Wrecker
Description: Will has been in more fights than he can count and because of it has learned how to decipher the enemy's rhythm,to better fight the.
Effect:+2 to interupting, dodging and hitting rolls.


Name:Sound Affinity
Description: William was born with a natural connection to sound and it's properties and as such has excelent control over it.
Effect:Full sound Affinity


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Job Information
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Name: Band Member
Pay Rate: 120 GT
Job: vocals and guitar/bassist for the Vybe
Promotion: <.<

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Family Information
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Father:David
Mother: Sarah
Siblings:None

Hometown Born: La Coral
Family History:Might update later

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History Information
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Biography: Will grew up in a relatively average family, with no connections in society really. When he was younger, he spent his time learning different martial arts, and magics, just out of boredom. He excelled in almost everything in school as well, athletics, study, he even had a way of drawing people to him. Strangely though, he never joined sports teams, or scholars programs, nothing like that.

However, in the later part of middle school, that changed, he got into a fight with Jeremiah, a dude one year older that was almost like a copy of him when it came to talent. They ended up being friends though, and started a 'reign' through the school showing off their superiority. This continued even into high school, where they even began showing off by challenging the aces of sports teams.

During Will's second year of high school, they met two freshmen, Kimura and Richard, that were trying to imitate their dominance while they were in middle school, and they got pretty close, but now highschoolers, they wanted to meat the originals. Eventually they all got in trouble with the police after a huge fight broke out in the streets. But before they were charged with anything, a girl named Daniele spoke with them, saying that she could get them out of this, but they'd have to follow what ever she says when they get out. They agreed, not really expecting to have to do much, but they were wrong. They were forced to become a band, Vybe, Hawk(Will), Wolf(Jeremiah), Hydra(Kumura), and Panther(Richard)

Now 19, Will is still in the band, and so are the others. They've become rather popular actually, and Daniele is their manager. Even though they're idols, they still get into fights on the streets and goof off with the police. Thankfully, because they only fight gangs, and never really break the law, they can get away with the excuse "We're just trying to keep the streets clean,and stay in shape."

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Accepted By: (Marluxia), (Tuesday, August 18th, 2009 8:22 PM)
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Last edited by Syaoran on Sun Aug 14, 2011 5:13 pm; edited 3 times in total
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Syaoran




Posts : 20
Join date : 2011-04-22

William Jewel Empty
PostSubject: Re: William Jewel   William Jewel Icon_minitimeSun Aug 14, 2011 5:06 pm

William Jewel
Movement Range: 4
Unit HP: 150/150
Unit AP: 6
Unit Number: 15
Rank: New
Type: Foot Soldier, Rouge

Bonus' against Units (Varies based on your type.)

Melee Units: +2
Ranged Units: +1
Mobile Units: +1
Stationary Units: -3
Special Units: +2

Terrain Data (Varies Based on your Type)

Grassland: 0.5 MR
Forest: 0.5 MR
Desert: 1 MR
Mountain Range: 2 MR
Water: 2 MR
Deep Water: 4 MR
Road: 0.5 MR

Weapons
Short Swords: 1 AP, Range 1 - d4 Damage to a single unit.
Poison Dagger: 1 AP, Range 1, d3 Damage, 10% Poison d5 damage every turn.
Rebuke: 1 AP, Range 5, d10 Damage, 20% Poison d7 Every turn.

Armor
Light Metal Armor: Lowers attack on Unit by 1
Cloak: +2 Movement Range
Kevlar: Lowers attack on this unit by 2.

Special Abilities
--Harass: 0.5 AP, Alllows you to strike an enemy multiple times, until you miss or run out of AP.
--Hide: 1 AP, Allows you to hide in a square that has brush, forest, mountain, ect. While in this if you strike an enemy your damage will be doubled.
--Backstab: 2 AP, Must be behind Enemy Unit, Roll a d20 VS d20, should it work you will deal 3x more damage to the enemy unit then you would normally.
--Noise Cancler: 2 AP, Once activated negate two attacks on your person.
--BPM Beatdown: 0.5 AP, Range 1, Directly strike an enemy until you run out of AP, or you miss.
--Sound Cannon: 2 AP, Range 3, d12 Damage, 10% Chance of Stun

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Spearmen
Movement Range: 3
Unit HP: 20
Unit AP: 3
Unit Number: 4

Bonus' against Units

Melee Units: +2
Ranged Units: +1
Mobile Units: -2, +3 (Calvary Only)
Stationary Units: +1
Special Units: -2

Terrain Data

Grassland: 0.5 MR
Forest: 2 MR
Desert: 1 MR
Mountain Range: 1 MR
Water: 1 MR
Deep Water: 2 MR
Road: 0.5 MR

Weapons
Lances: 1 AP, Range 2, d4 Damage to basic units, d8 damage to Calvary
Javelins: 1 AP, Range 3, d5 Damage to Basic Units, d10 damage to Calvary

Armor
Light Metal Armor: Lowers Attacks on unit by 1

Special Abilities
Spear Wall: 1 AP to enter, 1 AP to leave, While in this stance any Calvary based unit that enters Range 1 against them will receive an immediate d15 Damage for directly running into their Spear based weapons.

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Medic/Cleric
Movement Range: 7
Unit HP: 30
Unit AP: 3
Unit Number: 6

Bonus' against Units

Melee Units: -2
Ranged Units: -2
Mobile Units: -2
Stationary Units: -2
Special Units: -2

Terrain Data

Grassland: 0.5 MR
Forest: 0.5 MR
Desert: 0.5 MR
Mountain Range: 1 MR
Water: 2 MR
Deep Water: 3 MR
Road: 0.5 MR

Weapons
Syringe Gun: 1 AP, Range 3, d6 Damage, heals d5 when shot at an ally.

Armor
None

Special Abilities
First-Aid: 1 AP, Heals 25% Damage Done to an ally.
Cura: 2 AP, Heals 50% Damage done to an ally.
Curaga: 3 AP, Heals 25% Damage done to all allies in a square around the unit.

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